Rocket League developer Psyonix's Jeremy Dunham has an idea for a way to restoration those fractured player bases

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Rocket League developer Psyonix's Jeremy Dunham has an idea for a way to restoration those fractured player bases

Rocket League developer Psyonix's Jeremy Dunham has an idea for Rocket League Prices a way to restoration those fractured player bases: commencing up cross-platform multiplayer.

"We're now not looking to build six Rocket Leagues," he said. "We're not looking forward to while Rocket League 2 and 3 and 4 are popping out. Rocket League is the game we're gonna maintain updating. It's critical to us to preserve that going, pass-generation, throughout multiple platforms without sacrificing some thing."

He made the analogy of "connective tissue:" some thing is needed to maintain a healthy player-base for any game, no longer just his. Once the next spherical of consoles is out, the probabilities of no longer being capable of play some thing with the pals you used to due to the fact they either have not upgraded to new hardware, or they switched from Xbox to PlayStation may wantRL Prices  to turn out to be a real hassle. Especially while a game is basically multiplayer and nothing else.

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