Soul wars, doesn't matter anyhow. A range

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Do you have an exact date for how it will take each of the quests. If I typed the same question twice, you can ignore it since I wrote this over the course of approximately a week. If a question seems to be stupid or can be answered using Google or wiki, then put X after the runescape gold for sale question. It is possible to answer the question with 1 word. I'm just looking for answers. I hope it will keep me optimistic that after 11 months of f2p will be a month of P2P. F2P is otherwise so boring it makes you want to die.

Depends on whether you're using a reference or not, and also if you do, you frequently forget one item , and my quests end with me taking a bazillion hours. Dragon defenders can be fairly simple to acquire :) 15 minutes if you're lucky.

15 minutes if already have tokens in your account and are incredibly lucky maybe. It's more likely that you're considering a couple hours, but it could be longer. Priest in Peril, Lost Tribe, ANimal Magnetism, Wolf Whistle are all very short and should not take more than an hour each. Ghost's Ahoy and Fremmenik Trials are a bit longer but neither of them are especially long.

Gear for training and Slaying should be similar and will vary depending on the type of fight you're fighting. Castle Wars probably doesn't matter much, best atk bonus regardless of the style you pick. The chances are that you'll just be cannon fodder for the 138s if they decide to play. I'm 115 combat , and the best me is slow down the players for a couple of seconds.

Soul wars, doesn't matter anyhow. A range weapon might help maintain activity, but when you're in the packed world, it isn't a matter of what you do for as long as it hits one thing once every few minutes. In the end, it's barragers the chinners, and 138s that have 99 slay, that will dominate the day. Personally, I'd rather ignore soul wars completely. Barrows are a good start, but read a book. Discover your way of doing things and then alter your gear according to what it suggests.

If you have the chance to purchase the Tokkul-Zo, use it instead of an archer's ring. It is part of the older kiln quest and has +4 on all combat stats with fire cape the exception of praying and strength which makes it better than that archer's rings.

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