Understanding of the POE mechanism that is based on popular science - specifically understanding of dual wielding

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As a result of this update, physical attack damage has increased by 3.20% in comparison to the previous version

Using two weapons at the same time provides you with the following benefits:

a 1.10 percent increase in attack speed is granted (additional type bonus, an increase and more, an increase and more, an increase and more, an increase and more)

As a result of this, the likelihood of a block increases by 15%.

As a result of this update, physical attack damage has increased by 3.20% in comparison to the previous version.

Listed below are the three most common types of dual-wielding attacks that you'll encounter in your gaming career:

Avoid dual wielding when using a skill that specifies that you can only attack with your main hand and that your off-hand will not participate in the attack (earth Splitting Strike, Earthquake Shock, Ice Shock, Ancestral Guard Chief, and so on), such as Earthquake Shock or Ice Shock. It is frequently more appropriate when playing with two hands, or with one hand and a shield, or with an empty hand and a shield, or with any combination of the foregoing);

In the following section, you will find examples buy poe currency of typical dual-wielding skills that are not limited to only the dominant hand and are divided into two categories:General dual-wielding skills that are not restricted to the dominant hand; and (2) special dual-wielding skills that are not restricted to the dominant hand.

A dual-wielding attack method is actually two separate attacks: the main attack and the deputy attack, which are referred to as the left and right hand attacks, respectively. Second, if both the main and auxiliary weapons meet the weapon qualification requirements of a skill, the off-hand weapon does not meet the weapon qualification requirements of the skill; third, if neither the main nor the auxiliary weapons meet the weapon qualification requirements of the skill, the off-hand weapon does not meet the weapon qualification requirements of the skill

As with number two, the off-hand will not participate in the attack (in this case, functional weapons are typically used to accomplish this goal.)

Various names have been coined for each of the so-called functional weapons listed above, including the Hand of Death Karu Scepter, the Breath of the Council, and other variations. This weapon also has a more practical global affix, which enables the off-hand to be used while ensuring that the off-hand does not participate in the attack by employing methods 2 or 3 above, and only playing the effect of the global affix while the attack is in progress.

The god of death's hand will not be involved in the shock wave attack this time, as the shock wave can only use the dagger claw one-handed sword, and we chose the short staff type of the god of death this time, as can be seen below. Consequently, don't be concerned about the god of death's DPH (single-attack damage value) or attack speed, as these will have no effect on the final result of the calculation.

To get around this, you'll need to use the stunned crit ball and crit hits with unholy power for 2 seconds (unholy power deals additional physical damage to the target). These global affixes deal chaos damage (at a 30% rate) and are extremely beneficial, making them a must-have. While the national service did a fantastic job with the translation of the dark gold affixes, it is worth mentioning that the regional affixes contain the phrase this equipment, which should be mentioned.

Additionally, it should be noted that the trigger affixes of Thunder Hammer and Ice Sword are only available in a limited number of locations across the world. With Thunder Hammers and Ice Swords being dual-wielded weapons, the 10% increase in attack speed that dual-wielding provides is actually an oversimplification of the situation on the ground. However, as they did in the previous battle, they will have to decide which hand will be able to trigger the thunder hammer/ice and which hand will be unable to trigger it. The gem on the sword, on the other hand, will not activate the gem on the other hand, and the reverse is true as well. Therefore, dual-wielding thunder hammer/ice sword players should avoid using the poe exalted orb bd of thunder hammer and ice sword in this manner, as the increase in output from doing so is insignificant compared to the alternative. It may be preferable to bring a shield along with you on your journey in order to increase your chances of surviving the ordeal.

It also demonstrates that newcomers who have only recently begun playing the game frequently entertain the notion that they can add sword bonuses and axe bonuses to their talents before double-wielding swords or using an axe to think about two bonuses, which is not possible. In order to perform a dual-wielding attack, both hands must be attacked in turn, and when it is time to attack with a hand, the weapon damage bonus provided by the talent will be calculated based on which hand is currently being attacked. As a result, when the axe is used, the axe talent does not function, and when the sword is used, the sword talent does not function. You always have an attack because the two hands alternate attacks, which is a waste of talent time because you always have an attack. For this reason, like all other one-handed weapons, the black shark sword with the special affix enjoys a distinct and elevated level of prestige, owing to the fact that it can take advantage of the unique abilities that each weapon possesses, just as all other one-handed weapons are able to do.

poe currency was not possible to take into account a specific situation like this one because of statistical flaws in the methodology used by the DPS panel. In reality, the DPS of dual-wielding characters has always been calculated based on the total number of attacks made with both the left and right hands, regardless of which weapon is used in each attack. The shock wave created by a kitchen knife and a death hand is extremely unpleasant when compared to the ordinary situation created by a kitchen knife and a shield, which is extremely unpleasant.

During actual combat, when the weapon is used, the off-hand does not take part in the attack, and thus DPS should only be calculated based on the primary hand. The off-hand's global affix bonus and dual-wielding bonus, as well as the three benefits of the off-hand's dual-wielding bonus, become available to you, whereas they were previously unavailable to you when using the on-hand. In comparison to the theoretical rate of production, the actual rate of production is extremely high. In accordance with the DPS panel's calculations, it is still included in the main and off-hand alternate attacks. Your DPS panel will suffer as a result of the low DPH and attack speed of the off-hand's functional weapon; however, you should also be aware that you made an error in your calculations, which you should correct immediately.

One of the indicators on the blade's panel indicates the single stack, also known as the damage per hit, of the blade's attack. The term "DPS panel" is therefore illogical because of the statistical limitations of the DPS panel data set; as a result, the term "DPS panel" should not be used. As a result of poe items this interpretation, only one layer of the fire ring is present, one shot is present in the panel of Huoyu, and only one of each of the foreboding elements is present in the panel of the double grandfather totem, according to the interpretation.

You are fully conscious of the fact that you are working within a limited timeframe. Attack speed is extremely beneficial to Blades' overall performance even if it is used in isolation. In order to maximize the actual strike efficiency, it is necessary to use attack speed and casting speed in conjunction with channeling skills. Alternatives to using both hands are available; the second hand can be used as a deadly death grip while the main hand can be used as a useful kitchen knife. Another option is to fight one-handed while holding a shield. Generally, these two types of play outnumber the others in the vast majority of situations. Because it is dependent on the BD tendency, there is no optimal selection in this case. Both the one-handed shield and deputy death and deputy death and explosive output are available in two variations: the one-handed shield and deputy death (which is the default) and the deputy death and explosive output. Both the moderate crit poisoning and the execution version of the assassin's crit poisoning are available in two variations, as is the maze and the execution version.

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