How unfriendly was the raid example of the first phase of WoW: TBC Classic

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How unfriendly was the raid example of the first phase of WoW: TBC Classic

In the first stage of TBC Classic, there are many dungeons and raid challenges that will cause problems for melee fighters, which makes it more difficult for many players to pack too many melee combat. If you have read Karazhan's DpS statistics, you will find that there are a lot of unfriendly bosses waiting for all melee fighters. Next, let's take a look at which bosses have melee unfriendly mechanics.

The Maid: Combat is more friendly to close combat. Consecration is easily cured, hand-to-hand combatants hardly need to move, and they don't have to worry about repentance. However, too many melee fighters may be a problem here, because if you are unlucky, the divine wrath will quickly wipe out the TBC Classic Gold For Sale entire frontline camp.

Theater event: If you do not quickly escape from the wolves after transforming, it may be dangerous in the melee of Little Red Riding Hood. Otherwise, close-range and long-range fighters fight event bosses with similar challenges. Nevertheless, all melee styles ended up in the bottom third.

Curator: As an unarmed fighter, most of the time you are just chasing mobs. For DpS, only the last stage is relevant anyway, and at least the warrior can keep up with the magicians, witchers, and hunters. The amplifier also has a good explosive power in their suitcase.

Nethergroll: There is actually no mechanism that particularly hates melee fighters. Instead, DpS is affected by who can stay in the blue beam and how long. Arcane wizards can release huge explosive power here. On the other hand, the warlock found that it was easiest to survive for a long time in blue light. Berserkers with DpS points of 1,600 DpS have also appeared. However, on average, Melees can only play in midfield at best.

Prince Malchezaar: Actually, melee fighters are more difficult here than long-range fighters. If they are exhausted in close combat, they must temporarily stay away from the boss to avoid the Shadow Nova. There was no exhaustion in the final stage, but Nova still kicked the frontline soldiers away from the boss. The villain can use the Cloak of Shadows to get rid of this effect from time to time, to no avail. The average DpS of all long-range combat specializations is higher than that of their close combat colleagues.

Horror of the Night: Perhaps Karazhan's most unfriendly melee boss. Skeletons from the middle stage cause too much damage due to their flame aura, you just need to join the battle and defeat the undead. Most of the DpS work is done here by remote fighters.

Gruul: The Classic TBC Gold constant rockfall in the melee camp is of course annoying. It's like you have to run back to your boss after being shocked. However, with the repositioning, all members of the raid must struggle a bit. In addition, the caster must endure the usual silent effects. For melee fighters, it can only cause moderate damage. By the way, MMOWTS is currently holding a promotion where you can buy the cheapest TBC Classic Gold on the market.

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