The Burning Crusade Classic let players will no longer feel forced to rely on world buffs

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One of the most important changes moving from WoW Classic to Burning Crusade Classic is that players will no longer feel forced to rely on world buffs.

The launch of Burning Crusade Classic follows a shortened pre-patch period where players were able to level new race and class combinations like Blood Elf paladins and Draenei shamans, while also experimenting with new abilities and talents across each of the game's nine classes. Players also had to choose whether to move on to the Burning Crusade, or keep their character in what Blizzard is now calling "Classic Era" servers.

One of the most important changes moving from WoW Classic to Burning Crusade Classic is that players will no longer feel forced to rely on world buffs. World buffs did not have much of an effect on raiding in the original WoW, yet for the most part defined the raiding meta in WoW Classic. Without access to the same world buffs that dominated WoW Classic and made raid encounters much easier, players will have to take on the content as it was originally intended.

Behind this was an even deeper attempt to be less reactive in tuning the classes, and to try to make every class and every spec viable and fun to play. "Like, I remember back in Classic, if you were a Druid and you weren't healing, you probably weren't considered to be on par with those who were. And there wasn't really the concept of people tanking that weren't just Warriors, right? So we really doubled down on that in Burning Crusade to try to give every class the ability to contribute to the raid in some way, shape or form. And that really spurred a lot of the spec fantasy that you see today.

For starters, the game now sports a paid level 58 character boost, implemented with the intention of being an option for players who didn't play WoW Classic but want to participate in The Burning Crusade, along with a digital deluxe edition which includes a mount not seen in the original game.

One of the most important things that Blizzard has announced in regards to their "some changes" philosophy for Burning Crusade Classic is that the various raid bosses will be implemented in their "pre-nerf" forms. This means that the bosses will me more difficult than how they appeared in the original World of Warcraft: The Burning Crusade. With how much more current players know about the game than they once did, this is an important change that should give raiders more of a challenge. The Burning Crusade raids are naturally a little more complex than those in WoW Classic as is, and having stronger bosses will only help to amp up the difficulty.

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